Notice that Unity automatically attached a Sprite Renderer component, which contains your playership sprite, to the GameObject: In the Hierarchy, click the playership GameObject Unity created for you and look at its details in the Inspector. Then, drag the playership sprite from the Sprites folder into your Scene view: ![]() To see for yourself how easy the process is, first select the Scene view. To add a sprite to your game, drag and drop it from your Project folder into your Scene view. ![]() In a nutshell, Sprites are easy to work with in Unity, thanks to a great 2D workflow and built-in editor. However, Unity has special techniques for combining and managing these sprite textures to get super efficient performance in your games, as well as a convenient development experience. They are essentially standard textures you would usually use for 3D objects. ![]() This option has already been set in the starter project for you.Īt a high level, Sprites are simply just 2D Graphic objects. You can choose 2D or 3D mode when you create a project from scratch. Note: 2D games in Unity - quite logically - use the 2D mode of the Unity Editor.
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